NOTE: When looking at the following results keep in mind that 10 bytes of PuCrunch, 17 bytes of RNC1, 18 bytes of RNC2, and 1 byte of C64Pack packed data files contain unused header bytes that could be stripped to increase compression. Method Decomp Time* Comp UIC Size Size hs1.til (4096 bytes) PuCrunch - 0.525 - 2840 2612 RNC method 1 - 1.120 - 2865 2691 RNC method 2 - 0.088 - 2938 2730 (v1.0 time 0.094) C64Pack - 0.193 - 3091 2837 GB Comp v1.4 - 0.043 - 3470 3204 GB Comp v1.3 - 0.048 - 3486 3210 km1.til (4096 bytes) RNC method 1 - 0.766 - 3125 3132 PuCrunch - 0.547 - 3128 3080 RNC method 2 - 0.072 - 3202 3193 (v1.0 time 0.077) C64Pack - 0.186 - 3246 3184 GB Comp v1.4 - 0.037 - 3441 3452 GB Comp v1.3 - 0.041 - 3441 3452 font1.til (896 bytes) PuCrunch - 0.104 - 564 605 RNC method 1 - 0.230 - 567 635 RNC method 2 - 0.018 - 594 657 (v1.0 time 0.019) C64Pack - 0.038 - 599 663 GB Comp v1.4 - 0.011 - 701 786 GB Comp v1.3 - 0.011 - 705 787 * All measurements in seconds on the GB in single-speed mode. Only default compressor optimizations used. hs1. til & km1.til are large dithered graphic tile sets that were extracted from several games. font1.til is a small dithered alphanumeric font set. Comp Size = compressed size UIC Size = undo interleave compressed size UIC is where you separate the even from the odd bytes and then join these two data sets end to end in a file. The idea being that often UIC files compress better if the original files contained colorful tiles.