With the Gameboy Map Builder ("GBMB"), you can make maps which you
can incorporate in your own Gameboy productions.
Some of it's features are:
GBMB gives you a large (1024 x 1024 tiles max) canvas on which you can draw tiles made by GBTD, which supports any tile size and color GBTD can handle. This can be used for map or level-design. Next to that, this canvas can easily be used for other purposes, like still pictures. Options like five levels of zooming and a fully resizable window help you with looking at your design in any way you want. Also, with build-in support for Gameboy Color-extensions like vertical/ horizontal flip and 768 tiles per tileset, GBC-development is a snap.
GBMB let's you define your own properties, with which you can manage extra
storage for each location of your map. GBMB will even keep track of default
property values for each tile, making usage of properties a lot easier. These
properties can be exported in a format and size of your own choosing.
GBMB exports directly to RGBDS Assembly-source, Objectfile ("RGB1"),
GBDK C-source, TASM Assembly-source, ISAS Assembly-source, and flat binary. The
form in which you want to export is fully definable. It even generates include
and header files, which state not only the labels, but also general info about
the exported data. Also, all settings you make are saved for each individual
map, so you don't have to remember which settings are appropriate for which map.
GBMB is Freeware !
The Gameboy Map Builder is Freeware; you are allowed to use it in any way you
want, without paying me anything. You are also allowed (and encouraged) to
distribute this software, as long as you don't receive any payment for it. If
you want to link your home page to GBMB, be sure to link it to this site, not
directly to the downloadable file, as updates will receive different filenames.
Keep in mind that you use this software at your own risk; any damage which might
occur, in whatever form, is your own responsibility.
GBMB operates under Windows 95, 98 and NT4. GBMB does not have to be installed;
simply download and unzip the package below and start GBMB.EXE. Keep all the
accompanied files in the same directory, and associate .GBM-files to GBMB for
maximum enjoyment. Check out the included README.TXT for more info. Remember
that GBMB only works with tilesets made by GBTD, so if you don't have it
already, make sure to download it also from this site.
|1.8||2 October 1999||NEW!
each location can have its own palette |
Fix: 'Copy as Bitmap' works for SGB colorsets
Note: Copy/paste format changed due to location-palettes
|1.7||28 August 1999||NO$GMB
Filter is now optional (under "Color set")
Added various hotkeys
Fix: C-export corrected when splitting data
Fixed usage of relative paths for GBR-files:
-Killed off AVs
-Auto Update now works for them
-Some other minor glitches
|1.6||13 August 1999||'Win9X
Fix: Copy/Paste finally works
Fix: Much less system drag
Fix: Saved tilesets now directly updated
Note that I use NT4 myself, so if you see technical
problems on the Win9X-platform, mail me. I will try
to handle these problems more swiftly in the future.
|1.5||8 August 1999||NO$GMB GBC
color filter (thanks to Martin) |
Fix: #512> tiles are saved correctly
Fix: Only last Paste is Undone
Mathijs de Jonge
|1.4||13 June 1999||Fix: Copy
as Bitmap works again
Fix: large Pastes are undone correctly
Mathijs de Jonge
|1.3||24 May 1999||Auto update!
(see HLP for info)
Fix: Ver/Hor flip are shown correctly
Tile Copy/Paste tweaked
|1.2||21 March 1999||Export:
Tile offset added |
Block Fill: new patterns added
Relative filepath support (Export, Tileset)
Cleaned up Clipboard:
- Tile Paste bug fixed
- Property Copy bug fixed
- V & H-Flip are now copied
- Format changed; see HLP
|1.1||23 January 1999||New:
New: Bank constant generated in export
Fix: Possible AV when opening tilefiles
Fix: GUI-settings not always saved
Fix: GBDK format error
Fix: Zoom wrong in new file
|1.0||17 January 1999||Larger
maps (1024 x 1024) |
More properties (32)
Less memory usage (new mem-handling)
Build-in vert/hor flip for GBC
More predefined export properties
Export: 'Split' for 16K maps
512 tiles support
NOTE: As of version 1.0, a new file-format is used. Download|
GBMB Converter to convert older files to the new format.
|0.9||29 November 1998||Gameboy Color support|
|0.8||30 August 1998||New
feature: Property colors
New feature: Copy as bitmap
|0.7||22 August 1998||Fixed
SGB/GB palette behaviour
New drawtool: Dropper
New zoom: 25%
Fixed: Maximized forms saved incorrectly
|0.6||27 July 1998||Super
Gameboy support |
New Export-setting: Map layout
Fixed 0.5 plane export-output
|0.5||5 June 1998||New: Block
NOTE: The following functions have changed due to
Block selection; see HLP for new behaviour.
- Mouse buttons (!!)
- Block Fill
- Info Panel
Space bar fills current selection with selected tile.
|0.4||22 May 1998||New feature:
New feature: Double markers.
Undo for Insert/Delete Row/Column.
Undo less sensitive.
Scrollbars move a page.
Cleaner GUI when loading.
Fixed: Some settings were not saved.
|0.3||17 May 1998||Tileset
automatically reloaded when changed.
(Partial) Undo implemented.
New feature: Block fill.
Cleaned up GBDK C export.
Luc van der Borre
|0.2||2 May 1998||Faster
'Clear map' added.
'Color set' added.
[Ctrl]-cursorkeys move the map.
Defaults can be set in GBMB.INI.
Bug fix: Export filename not always shown correctly.
Bug fix: RGBDS Obj could not export to bank 0.
Bug fix: Didn't use tileset palette.
Various GUI tweaks.
Luc van der Borre
|0.1||25 April 1998||Initial release|