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"News & info related to GameBoy software & hardware development."
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2000-03-02 - Black Thunder Pacman - Posted by: Jeff Frohwein
The first attempt for a GameBoy Color game written in C with source available.

2000-02-29 - Crazy Zone - Posted by: Jeff Frohwein
The GBDK C source code for the game Crazy Zone can be found here. This is the same game that placed very well in a Bung coding contest! This page is completely in French.

2001-06-07 - Ed's GB Page - Posted by: Jeff Frohwein
Ed Mandy has released the source code for his game Noah's Arkaid.

2001-01-24 - NoDrop puzzle game + gbdk source - Posted by: shen
An ongoing "making the game" type feature, documenting the development of a puzzle game in GBDK. Source included!


2000-05-01 - 160x144 Image Loading - Posted by: Jeff Frohwein
Info on displaying full-screen graphics in GBDK.

2000-03-02 - 40x24 - Posted by: Jeff Frohwein
New textmode with a resolution of 40x24 (GBC). C source code is included.

2000-05-01 - CGBdk - How to use CGB features with GBDK - Posted by: Jeff Frohwein
The following by Jason teachs you step-by-step how to draw a background image and colorize it.

2000-05-04 - - Posted by: Jason
Code for full screen (360 unique tiles) images on the original gameboy classic/pocket by Molasses.

2000-04-23 - HiClrGBDK - Posted by: Anonymous
Here's a ROM & demo code for GBDK for displaying hicolor (up to 2304 clrs) 160x144 pictures on the GBC. This code uses the output generated by the GameBoy HiColour Convertor for Windows.

2000-05-01 - Jason's Large Map Scrolling Example - Posted by: Jeff Frohwein
One of the most common requests for things that people are too lazy to write for themselves is an 8-way scrolling engine that can hold maps larger than 32x32. In this document, I hope to try and explain how to do it.

2000-03-02 - Rotating 3D Cube - Posted by: Jeff Frohwein
Rotating 3D cube drawn with lines (GBC) with C source.


2000-04-05 - Cart Save RAM Demo - Posted by: Jeff Frohwein
Here's RGBDS & GBDK source code for using cart save RAM.

2000-03-01 - Dragon Eagle's GB Page - Posted by: Jeff Frohwein
Printer driver code for GBDK can be found here.

2000-12-06 - GBDK Printer Library - Posted by: shen
An extended version of DragonEagles GBDK Printer Library can be found here

2000-05-04 - GBDK Quick Reference - Posted by: Jeff Frohwein
An evolving quick reference for many of the GBDK functions.

2000-05-01 - GBDoK - Posted by: Jeff Frohwein
GBDK has almost no documentation about itīs internal functions regarding graphics, interrupts and other important things. This document tries to give you an quick overview about all GBDK-functions and explains some ColorGameboy specific details.

Here is a text version of this document.

2000-03-01 - Groove's GB Page - Posted by: Jeff Frohwein
Some example C code & docs for GB can be found here.

2000-05-01 - Guy's GB Save Ram Info - Posted by: Jeff Frohwein
Info on the GBDK linker options needed to use cart save RAM.

2000-10-03 - High Score Routines for GBDK - Posted by: shen
Here are some routines for saving,loading, populating and displaying high score tables for GBDK.

2000-05-04 - Jason's Post Punk Progression Page - Posted by: Jeff Frohwein
Check out this site to find TONS of GBDK source code.

2000-05-01 - Ken's GBDK/Assembly Example - Posted by: Jeff Frohwein
A trivial example of how to mix GBDK C and Assembly. Written by Ken Jenks.


2000-02-29 - Ed's Tools - Posted by: Jeff Frohwein
A GBDK Library for record/playback on the PocketVoice & GBDK Source Code to display a 160x144 graphic on the GBC can be found here.

2001-03-15 - Lemon Player - Posted by: Jeff Frohwein
This is a music player written in GBDK that converts mod files for playing on the GB.

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